"FICTIONS, IMMERSIONS ET UNIVERS VIRTUELS »

AGENDA : Du 27/04/11 au 28/04/11

Colloque international « FICTIONS, IMMERSIONS ET UNIVERS VIRTUELS »

COLLOQUES PARIS - MONTRÉAL
PARIS : 27 & 28 AVRIL 2011
MONTRÉAL : 7 & 8 NOVEMBRE 2011

Université Paris 1 - Panthéon-Sorbonne
CERAP, Centre d'Etude et de Recherche en Arts Plastiques, U.F.R. 04
47/53 rue des bergers, 75015 Paris

Université UQAM, Montréal
Université du Québec à Montréal ?Pavillon Judith-Jasmin?Local
J-4434?405, rue Sainte-Catherine Est? Montréal (Québec) H2L 2C4, Canada

COLLOQUES ORGANISÉS PAR :
BERNARD GUELTON (UNIVERSITE PARIS 1),
RENÉE BOURASSA, (UNIVERSITE LAVAL),
BERTRAND GERVAIS (UQAMINTERVENANTS POUR LE PREMIER COLLOQUE FRANCO-CANADIEN « IMMERSIONS »
PARIS, 27 ET 28 AVRIL 2011
France :

ALAIN BERTHOZ ( Professeur Honoraire au Collège de France, Membre de l'Académie des Sciences et de l'Académie des Technologies), « La notion d'immersion dans les relations du cerveau, du corps et de l'espace »
BERNARD GUELTON (Professeur, Université Paris 1), « Immersion et émersion dans les dispositifs fictionnels et virtuels »
BRUNO TRENTINI (Chercheur post-doctoral, Université Paris 1), « L'inertie de l'immersion : approches cognitive et esthétique »
EDITH MAGNAN / AURELIE HERBET (Doctorats en arts plastiques, Université Paris 1), « Dispositifs et fictions géographiques : une expérience immersive ? »
MATT ADAMS (Artiste, BLAST THEORY, Grande Bretagne),« A Machine To See With : location based performances »
OLIVIER CAIRA (Université d'Evry, EHESS), « Courir sur les toits : trois approches de l'immersion en jeu vidéo »
OLIVER GRAU (Université Humboldt, Berlin), « S'habituera-t-on un jour à l'immersion ? »
STEPHANE NATKIN (CNAM), « L'immersion vidéoludique »

Canada :

GREGORY CHATONSKY (Doctorat en études et pratiques des arts, UQAM), « Dans les flots »
MARIE-EVE DESJARDINS (Doctorat en sémiologie, UQAM), « Des couloirs de Paris de W. Benjamin aux œuvres et performances interactives : le lieu de passage comme territoire de l'immersion et de la modification du sensorium humain »
BERTRAND GERVAIS (Professeur, Département d'études littéraires, UQAM), « ‘Dali attaqué par le réel !' : variation sur une figure de l'immersion »
RENÉE BOURASSA (Professeur, Ecole des arts visuels, Université Laval), « : Immersion, performativité et effets de présence dans les fictions urbaines géolocalisées »
CARL THERRIEN (Chercheur post-doctoral, Stanford Libraries, Palo Alto), « L'immersion dans les univers de fiction vidéoludiques : idéalisation de l'expérience »
SAMUEL ARCHIBALD (Professeur, Département d'études littéraires, UQAM), « Bienvenue dans la fiction à tout ceux qui y sont déjà : la fiction férale des ARG »
LUC COURCHESNES (Professeur, Ecole de design industriel, Université de Montréal), « Embarquement pour le cyberespace »
PHILIPPE DUBÉ (Professeur, Département d'histoire, Université Laval), « Du tout au tout ou l'appétit glouton du musée »

 

 


English version

FICTION, IMMERSION AND VIRTUAL WORLDS
SYMPOSIA MONTREAL - PARIS

PARIS : 27 & 28 AVRIL 2011

MONTRÉAL : 7 & 8 NOVEMBRE 2011

These symposia and the research associated with them aim to clarify the relationship between three situations of immersion : 1) the immersion of the subject in a real situation, 2) the immersion of the subject (reader or viewer) in a fictional situation, 3) the immersion of the subject in a virtual situation. Specifically, the interactions between these three kinds of universe will be approached because none of them can be conceived separately. But it will also be necessary to consider the modes of inputs and outputs between the immersed and non-immersed positions, for these different immersion modes.

How do we perceive the world ? How are we absorbed by it ? The various attributes that can be attached to ordinary consciousness (selectivity, exclusivity, continuity, unity ; see, for example, (Harth, 1993) are probably to be reconsidered in a situation of immersion. The intensity of these attributes and their coordination need to be compared with the theory of activation and novelty. Put simply, it can be considered that a "new" situation is able to generate a sufficient level of activation, that the subject is confronted so intensively that he/she is deprived of divided and fragmented consciousness. In a real situation of immersion, the activation of the subject's attention is directly generated by his/her environment. Perception and action are closely correlated. If we use representations, then they belong properly to the subject and are not constructed by others.

Fictional immersion and virtual immersion produced by decoys and artifacts are very different from real immersion. In both cases, mimetic immersion exists. This relies on the ability of considering that something is "like" something else, which is obviously not the case in the real situation. The playful, shared pretense (as an activity built and focused on by the subject) makes it possible to distinguish between a situation of fictional immersion as compared to real or false immersion. This is the analog modeling that characterizes the products of fictional immersion, when compared to other types of mimetic products. Fictional immersion uses decoys in its own way and assumes a decoupling between this data generated by representational lures on the one hand, and the conscious processing of these data on the other hand (Schaeffer, 1999).

What about virtual immersion ? Can we also find a form of decoupling between this data generated by representational decoys and the treatment of these data ? Is it not rather the increasing treatment of coupling between the decoys and the processing of such data by the subject that is covered by the technical apparatus underlying virtual worlds ? However, it would certainly be too simplistic to equate immersion and virtual illusion. In most cases, the subject remains conscious of the limits that are assigned to the virtual modeling. In virtual immersion, in relation to a real situation (flight simulation, Google Earth, etc.), or in connection with an invented universe, virtual immersion does not erase completely the actual context in which it is engaged. Finally, in addition to issues specific to each of these modes of immersion, it can be asked what happens when fictional immersion takes place within a virtual setting. In this case, do these two modes of immersion become competitive, complementary or confused ?

 

 

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